{"id":117,"date":"2011-06-18T12:04:04","date_gmt":"2011-06-18T16:04:04","guid":{"rendered":"http:\/\/www.acheron-guild.com\/zosima\/?page_id=117"},"modified":"2011-06-21T16:29:15","modified_gmt":"2011-06-21T20:29:15","slug":"time-management-for-raiding-guilds","status":"publish","type":"page","link":"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/raiding-guides\/time-management-for-raiding-guilds\/","title":{"rendered":"Time Management for Raiding Guilds"},"content":{"rendered":"<p>Copied from the original posted by Ciderhelm&#8230;yup, that Ciderhelm.<br \/>\n.<br \/>\n.<br \/>\n.<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>Would  it surprise you if I told you that Nihilum, Death &amp; Taxes,  and many  of the top guilds raid less than most raiding guilds?<\/p>\n<p>For most  people, thinking of the top tier of raiding guilds conjures  thoughts of  people who do nothing but play a computer game in a dark  room somewhere.  In fact, this is often not the case &#8212; time for career,  family, and  friends are still very much a part of their lives.<\/p>\n<p>The key is in time management.<\/p>\n<p>The Premise<br \/>\nLet&#8217;s start with two basic premises for top tier raiding guilds.<\/p>\n<p>First,  these are people who are very invested in their goal; they  are  disciplined in this pursuit. The top tier of raiders are not  raiding for  loot.<\/p>\n<p>Second, they are extremely coordinated and understand  their  strengths and weaknesses. They work with each other to improve  each  other&#8217;s play. This group of players is relentlessly social.<\/p>\n<p>Accepting  that these are generally good players who work together  and have a goal  to be successful, not grumpy hobbits, is a given. Any  other group of  people will not succeed no matter how much time they are  given.<\/p>\n<p>Finally,  let&#8217;s note that what is fun to one group of people is  considered either  too serious or too casual to another group. What some  players enjoy is  certainly not what others enjoy, just as I may enjoy  fishing while  another may enjoy snowboarding. Or, perhaps a better  example, one person  may strive for the Superbowl while another may be  sponsoring the High  School football team.<\/p>\n<p>What Is Normal?<br \/>\nThere&#8217;s a broad  range of what is considered normal and what is  considered &#8220;over-doing  it.&#8221; This is almost always determined by your  server and the top guilds  there; on some servers, guilds raiding more  than 12 hours a week are  considered hardcore players who are throwing  their lives away; on  others, those same guilds would be considered very  casual guilds.<\/p>\n<p>In  the following examples, I&#8217;m going to use 16 hours as the basis  for a  &#8220;normal&#8221; raiding guild. From my experience, 20 hours is more  common for  very solid raiding guilds who are not &#8220;top tier&#8221; but, in  time, complete  most of the same content.<\/p>\n<p>Shifting Balance in Schedules for Raiding Guilds<br \/>\nThere  is a constant upwards shift for raiding guilds as they begin new   content and new raid zones. This shift is between how much time is  spent  on old content, or &#8220;farm&#8221; content, and new content, or  &#8220;progression.&#8221;<\/p>\n<p>After  a few weeks into new content, the raid usually expects to have  downed  at least one or two of the very early bosses. At this point,  their  schedule begins looking like this:<\/p>\n<p>4h   12h<\/p>\n<p>|____|____________|<\/p>\n<p>Old  New          Time Off<\/p>\n<p>They  are still spending most of their time on new content, and once  the raid  week is over they have plenty of time off. After all, these  aren&#8217;t the  hardcore raiding guilds! They have a strict schedule they do  not deviate  from, making it easy to adjust to work and family  schedules.<\/p>\n<p>As  1-2 months progresses, much of the easier content in the raid  zones have  been completed. In the instance of the Burning Crusade, this  would be  the point when much of Serpentshrine, Void Reaver, and  perhaps Al&#8217;ar  have been defeated. The schedule begins to look like  this:<\/p>\n<p>8h       8h<\/p>\n<p>|________|________|<\/p>\n<p>Old      New      Time Off<\/p>\n<p>Suddenly  the days are split. Two raid nights are invariably taken  corralling the  guild to two separate raid zones and completing known  content. The  additional two nights (in a four night schedule) are spent  trying to  learn the later bosses of an instance.<\/p>\n<p>As new bosses such as Solarian and Morogrim are  taken down, old  bosses become faster and quicker. Even so, the sheer  number of  encounters the guild must complete in time to keep people  motivated and  keep gear flowing is taking it&#8217;s toll on the schedule. By  the time the  guild is focusing on Vashj, Kael&#8217;thas, or beginning Black  Temple and  Hyjal, the schedule starts looking like this:<\/p>\n<p>12h          4h<\/p>\n<p>|____________|____|<\/p>\n<p>Old          New  Time Off<\/p>\n<p>It&#8217;s  at this point that things become frustrating. Not only is the  guild  faced against very difficult, very specific encounters, they are  only  finding one day &#8212; very occasionally two, if the raid week is  great &#8212;  to work on the content.<\/p>\n<p>This causes several issues. First,  content that is nearly ready to  be completed often gets held off another  week or, depending on the  complexity, two or more weeks before it&#8217;s  finished. Some nights when  the class balance in the raid is ideal are  followed up by a week with  raider vacations or other holiday-related  shortages.<\/p>\n<p>Worse, this becomes taxing on the guild leadership.  New players to  the guild feel they only have opportunities to get gear  in the older  content and do not want to see it dropped; veteran players  who are  still looking for gear feel they have a right to push for older  content  in hopes of finishing off sets.<\/p>\n<p>More often than not, this  is the stage when players start  rationalizing progress with their  personal motives. Have you ever heard  someone say, &#8220;We should keep going  back to these older instances to  gear up for the new content,&#8221; or  &#8220;progress doesn&#8217;t matter, this game  isn&#8217;t a competition!&#8221; I&#8217;d wager most  of you have, or will soon.<\/p>\n<p>What players do not understand is how  real a factor time is on the  guild welfare as well as their own.  Spending time gearing up for new  content is almost never as well spent  as time actually working on that  content. This is especially true in the  Burning Crusade, where stat  differences and gear progression between  Karazhan and Black Temple is  relatively small; keep in mind that Nihilum  cleared through Black  Temple just 3 months after raiding began. Gear is  good, but it is not  key.<\/p>\n<p>The key, as said earlier, is time.<\/p>\n<p>Burst Management for Top Tier Guilds<br \/>\nAt  the beginning I noted that top tier raiding guilds often spend less   time raiding than other guilds. How is this possible? I know they spend   35+ hours a week inside a raid zone! Yes, that&#8217;s partly right. Many of   these guilds do spend 35 hours a week inside a raid zone.<\/p>\n<p>Let&#8217;s  consider the same scenario as above. In our first example,  these guilds  have spent a week in a new raiding zone with their  incredible schedule.  Their time would look like this:<\/p>\n<p>4h   20h+<\/p>\n<p>|____|____________________&gt;<\/p>\n<p>Old  New<\/p>\n<p>Pretty  crazy, right? Of course, that&#8217;s how they get this incredible  progress.  They spend as much time as they possibly can inside a raid  zone on new  content. Doing so allows them to knock down boss after boss  in rapid  succession, and allows continuity of progress &#8212; after all,  they aren&#8217;t  taking week-long breaks to work on the same content, but  are instead  showing up the next night to finish the job.<\/p>\n<p>After a few weeks, they go onto the next stage, just as a normal raiding guild would:<\/p>\n<p>8h       16h+<\/p>\n<p>|________|________________&gt;<\/p>\n<p>Old      New<\/p>\n<p>They  are spending more time working on old content just to get back  to the  level they need to be. They still need to clear through to  Kael&#8217;thas and  Vashj (or through Illidan and Archimonde, as it were) to  get the time  on these fights. However, when they get there, they still  have an  incredible amount of time to spend on progress.<\/p>\n<p>This is because of the weekly reset. Consider this &#8212; old content  needs  to be completed every instance reset. This guild realizes that  raiding  the amount of two weeks in one week does not just give you  double the  time: it also gives you all of the extra time you would have  spent  working on the old content. In other words, if you raid 16 hours  two  weeks in a row and spend 8 hours each week clearing old content,  16 of  those 32 hours are spent on old content. However, if you raid 32  hours  in one week, only 8 of those hours are spent on old content.<\/p>\n<p>This  guild also completes old content much quicker, even though they  have  more of it to do. The reason is loot progression &#8212; even though  they  haven&#8217;t been farming past gear, they are killing new bosses quick  enough  to receive items with much higher item levels and more potency.  While  the gear difference is not that dramatic, they are saturating  their raid  with every single encounter along the way, often seeing  dozens of gear  upgrades each week. Further, these items aren&#8217;t rotting  &#8212; almost  everything that drops is an upgrade.<\/p>\n<p>By comparison to the first  guild who only finds an average of 4  hours to work on new content, this  guild can pull more than four times  that each week on the same content.  What would take a month to complete  for the schedule-burdened first  guild would be finished in a week for  this guild.<\/p>\n<p>Then the bosses die.<\/p>\n<p>8-12h<\/p>\n<p>|________|<\/p>\n<p>Old      Time Off<\/p>\n<p>With  many months to spare &#8212; sometimes half a year &#8212; these guilds  move into  a very small raid schedule. This is the hibernation phase of  the guild,  when they lead very relaxed (but still disciplined) raids.<\/p>\n<p>This  is where the guild succeeds. Not only were they a world-first  guild,  they have also become so quick and geared for the encounters  that it  just takes a couple solid nights of raiding to clear content  each week.  Their guild bank and their members are recuperating money at  a quick  clip &#8212; one-shot-kill instance clears net over 60 gold after  repairs  each week and BOE epic plans are sold on behalf of the guild  bank. Also,  gems no longer stay a large expense of the guild members,  as they are  at a stage where the gems they need are found inside the  raid zones.<\/p>\n<p>While  this guild only raids a few hours each week, most other  raiding guilds  are still pulling their full schedules &#8212; 16-20 hours a  week.<\/p>\n<p>This  is burst management. Not everyone can be a part of this guild,  but many  players can &#8212; college students, financial advisors,  self-employed  players and those maintaining an online business. Also,  anyone who is  still young enough to be able to run on 4-5 hours sleep a  night for 1-2  months usually fits well in these guilds.<\/p>\n<p>How Can My Guild Use This?<br \/>\nThere  are a few ways you can take these principles and apply them to  your  guild while still maintaining a workable schedule. Let&#8217;s assume  that you  can&#8217;t necessarily build your guild on the principle of burst   management. Here&#8217;s a few things you can do:<\/p>\n<p>Drop Old Instances<br \/>\nBe  willing to drop old instances as soon as your gear progression can   handle new instances! Do not continue official guild Karazhan on raid   time when you are in Serpentshrine; do not continue Gruul and and   Magtheridon on raid time when you are finishing Serpentshrine and   Tempest Keep; do not continue running both Serpentshrine and Tempest   Keep when you are learning Mount Hyjal and Black Temple.<\/p>\n<p>You have  to be keen on key processes when doing this. For instance,  as a guild  moves into Black Temple and Mount Hyjal, it will need to  make sure that  new members are able to be keyed as they join the guild.  Doing this  haphazardly can cost the guild valuable time.<\/p>\n<p>There are two  options. First, you can alternate Serpentshrine and  Tempest Keep each  week, ideally spending one night on the old content  and doing half of  the keying process. This can sap weekly progress on  new content as it  consistently reduces overall raid time; however, it  remains consistent.<\/p>\n<p>Second,  you can choose to bite the bullet every few weeks and spend a  raid week  keying several new applicants at once. This can be very  effective  immediately after a major boss kill in Black Temple or Mount  Hyjal;  however, it can be frustrating when it interrupts the valuable   continuity of learning in a new encounter. This is the most   time-efficient option, but may not be the most guild-effective option,   and leaves you open to the risk of being unable to raid if poor class   balance shows up at an awkward time.<\/p>\n<p>Temporarily Extend Raid Times<br \/>\nWhen things are  down to the wire and you are in danger of not  completing content, give  people a few weeks warning and some  inspiration &#8212; ask them to accept  extended raid times on a temporary  basis for a guild goal. Be a leader.  This worked incredibly well for my  own guild as we approached Kel&#8217;Thuzad  &#8212; about a month prior, I let  them know that we simply had to buckle  down and finish the zone or we  were in danger of not completing what we  had set out to do. Since I had  held strictly to our guild schedule for  two years (albeit with  growth), they were sympathetic to the need and  trusted it wasn&#8217;t  permanent. We pulled 3 successive 8-hour raid nights,  finally killing  Kel&#8217;Thuzad well after Midnight.<\/p>\n<p>12h          4h<\/p>\n<p>|____________|____|<\/p>\n<p>Old          New  Time Off<\/p>\n<p>Keep in mind that adding two hours to that schedule is increasing your time on new content by 50%.<\/p>\n<p>Move Faster<br \/>\nPulling  faster will often do more for your guild progress than giving  you more  time. People will be on their game. People will be engaged  and, if you  mechanize the looting process, they won&#8217;t get bored waiting  for loot  decisions. Your raiders will perform better.<\/p>\n<p>Among the things we  did to speed up our raids was speed-pulling  trash mobs, even when  everyone was not full on mana, and opting to  leave a Master Looter  behind to handle loot while the raid moved on.  There are many workable  solutions that may be better suited to your own  guild, but one thing is  important &#8212; boredom is the number one way to  drop progress and  performance, and if you keep the pace up, you&#8217;re  raiders will perform  excellently.<\/p>\n<p>Speed and efficiency was always a core to my own  guild prior to  Burning Crusade. It was this principle that allowed us to  complete all  game content through Kel&#8217;Thuzad on a 20 hour a week  schedule.<\/p>\n<p>Frontload Your Content<br \/>\nLittle in this  article suggests which content to do when during a given  raid week. To  increase your ability to complete content, it can be  very valuable to  move all progression content to the period immediately  following an  instance reset &#8212; in other words, on Tuesday, Wednesday,  and Thursday  nights, or possibly Saturday, depending on your schedule.<\/p>\n<p>This is  an option that has only been seriously available since  Naxxramas; that  zone had four wings of varying difficulty with  encounters that relied on  somewhat different class makeups. This  allowed you to pick and choose  your destination each night. It has  expanded in the design of The  Burning Crusade &#8212; multiple zones with  very different structures and  designs. At any given tier of content  except 10-mans you are dealing  with twin zones &#8212; Gruul and  Magtheridon, Serpentshrine and Tempest  Keep, Black Temple and Hyjal. In  the future, Karazhan will be coupled  with Zul&#8217;aman.<\/p>\n<p>When you choose to do the hardest content first as  a matter of guild  policy you give yourself more flexibility in two  routes. First, if you  are suffering on content before the weekend, you  can motivate people  prior to the next raid week by spending the Sunday  and Monday before  the next reset clearing easier content offering a lot  of loot upgrades.  Second, if you are very close to killing a boss, it  gives the  opportunity to push for that boss while spirits are high  without  disappointing too many people for skipping an earlier zone. Do  you run  the risk of not being able to kill an important boss such as  Kael&#8217;thas  or Lady Vashj? Yep. And it will hurt, too.<\/p>\n<p>Most  importantly, though, is being able to adapt your raid for  progress.  Planning and organizing consumables for the beginning of the  week is a  matter of preparation, not doctrine. The principle for  progress here is  that you are able to raid new content any time during  the week as  necessary; be prepared to have that incredible class makeup  you need for  Magtheridon or Mother immediately after an instance  reset. Your goal is  not rigid, but fluid &#8212; if class balance is great  on Tuesday then raid  new content on Tuesday; if it is weak Wednesday,  go to your old content;  if it&#8217;s good on Thursday, go back to new  content and put the remainder  of old content off until Monday. In other  words, planning to raid early  gives you and your raiders preparation  to raid any time at all, since  consumables, gear, strategies, and goals  are in place at the instance  reset.<\/p>\n<p>Want an easy way to say this to your raid without settling  into the  mindset of a fixed schedule? Just say, &#8220;you show up, we&#8217;ll  make the  decision based on who we have and what our class balance is.&#8221;  It&#8217;s that  simple. Even if you have planned where you are going and are  going to  keep content frontloaded 90% of the time, it&#8217;s still truthful  to say  that your decision will be based on class balance.<\/p>\n<p>Never  push a great raid to old content at the beginning of the week.  Wait for  the rainy days to do that and, if there are none, take your  great raid  to clean house before the next reset.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Copied from the original posted by Ciderhelm&#8230;yup, that Ciderhelm. . . . &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Would it surprise you if I told you that Nihilum, Death &amp; Taxes, and many of the top guilds raid less than most raiding guilds? For most &hellip; <a href=\"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/raiding-guides\/time-management-for-raiding-guilds\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":111,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-117","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1BWJo-1T","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/117","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/comments?post=117"}],"version-history":[{"count":3,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/117\/revisions"}],"predecessor-version":[{"id":229,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/117\/revisions\/229"}],"up":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/111"}],"wp:attachment":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/media?parent=117"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}