{"id":115,"date":"2011-06-18T12:03:33","date_gmt":"2011-06-18T16:03:33","guid":{"rendered":"http:\/\/www.acheron-guild.com\/zosima\/?page_id=115"},"modified":"2011-06-21T16:28:36","modified_gmt":"2011-06-21T20:28:36","slug":"were-ready-to-start-raiding-a-guide","status":"publish","type":"page","link":"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/raiding-guides\/were-ready-to-start-raiding-a-guide\/","title":{"rendered":"We&#8217;re Ready To Start Raiding! &#8211; A Guide"},"content":{"rendered":"<div>Copied from the original posted by Rhaina (She was one of Hyjal&#8217;s own, btw)<br \/>\n.<br \/>\n.<br \/>\n.<br \/>\nRaiding: Some Thoughts For Leaders Of Guilds Who Are Just Getting ThereOnce upon a time, I wrote a guide for Casual\/Social Guilds Who Want To Raid Someday, Maybe. You can find it here:<br \/>\n<a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=86644660&amp;sid=1\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 4660&amp;sid=1<\/a><\/p>\n<p>Well,  that guide begs some obvious questions that I have been  thinking about  lately. So I decided to write a sequel. This guide is  for guilds that  are just getting ready to raid. You may be a  Casual\/Social Guild whose  &#8220;someday&#8221; has suddenly become &#8220;today&#8221;. You  may be a new guild that is  intending to raid.<\/p>\n<p>The purpose of this guide is to provide a  framework for thinking  about raiding as a guild. Every guild that raids  has to fill out this  framework, and every guild that raids does that  differently. I&#8217;m not  here to answer any questions, but to survey the  landscape of questions.  In this guide, I refer to &#8220;raiding guilds&#8221;; by  this, I mean any guild  that has official activities around raiding, no  matter how casual or  infrequent those activities may be. An RP guild  that goes to MC once a  year to suicide on the corehounds counts in this  definition.<\/p>\n<p>My background: guild leader of a successful  non-raiding guild that  transitioned to a raiding guild in vanilla WoW.  Now guild leader of a  small, focused raiding guild built from scratch  starting in late August  and now in T5 content.<\/p>\n<p>Most of the  examples here are from Kara, partly because arithmetic  is easier on  groups of 10, partly because more people have been to Kara  so the  examples are more likely to make sense, and partly because if a  guild is  starting to raid in BC, that&#8217;s the first place they are  going. And this  is a guide for beginning guilds.<\/p>\n<\/div>\n<div>Overview: why is there no typology of raiding guilds?<\/div>\n<div>\n<p>Of course,  people *think* there is a typology. There are the  world-first guilds,  the server-first guilds, the progression-minded  guilds, the casual  guilds that raid, the casual raiding guilds, the  casual guilds where  some people raid, and the &#8220;oops, how did we become a  raiding guild?&#8221;  guilds.<\/p>\n<p>The problem is that you cannot define these types of  guilds. Partly,  this is because no two people define &#8220;hardcore&#8221; and  &#8220;casual&#8221; the same  way. Another part of the problem is that there is no  linear scale with  &#8220;hardcore&#8221; (whatever it means) at one end and &#8220;casual&#8221;  (likewise) at  the other.<\/p>\n<p>Let us say you wish to compare two  raiding guilds to decide which is  more hardcore. By way of example, I  will use two guilds I have been  privileged to be an officer in. Okay,  here goes&#8230;.<\/p>\n<p>In Omnia Paratus: had silent bidding DKP, imposed  penalties for  no-showing or being late, and did not impose any gear or  specc  requirements at all (if you signed up every week, you got rotated  in as  often as other people in your role who signed up every week).<\/p>\n<p>Relevance:  has a loose roll-based loot system, imposes no formal  penalties for  being late or no-showing (unless it becomes a pattern),  and permits  people to raid only if they specc and gear for the role  they were  recruited to fill.<\/p>\n<p>Which is more hardcore?<\/p>\n<p>DKP is  generally considered to be more hardcore than roll-based loot  (although  not everyone thinks so). Attendance policies with penalties  for lateness  are often considered more hardcore than not. But then  gear\/specc  expectations that are enforced is a lot more hardcore than  loosey goosey  &#8220;if you sign up, you can raid&#8221;. Still IOP would be  considered by most  people to be more hardcore on 2\/3 of the three  things I just mentioned.<\/p>\n<p>Did  I mention that IOP was a guild of over 200 accounts at its peak,  which  was primarily a friends and family guild, where most members  never  raided or raided in MC once or twice after it was on farm?  Whereas  Relevance is a 40-account guild that has no members who are not  raiders,  which is focused on progression (as we define it in our  master plan),  and which is explicitly not a friends and family guild.  (If our GM&#8217;s  wife stops raiding, she will leave the guild.)<\/p>\n<p>If the question is  &#8220;as a guild, which one takes raiding more  seriously?&#8221; the answer has to  be &#8220;Relevance&#8221;. The guild&#8217;s mission is to  be a certain type of raiding  guild. IOP&#8217;s mission was to offer a  friendly environment for whatever  kind of play members enjoyed.<\/p>\n<p>Once you look under the covers of  guilds that schedule raids, you  find that they are all different. So  there&#8217;s no handy scale for you to  look at and point at and say, &#8220;There&#8217;s  where I want to be, 34% casual  and 66% hardcore&#8221;, let alone a set of  instructions for how to achieve  that mythical statistical objective.<\/p>\n<p>Instead,  what you find is that there are a whole bunch of things  that guilds  which raid have to consider and make decisions about. Once  those  decisions are made and implemented, you have a well-formed  raiding  guild. It may not look a lot like anyone else&#8217;s well-formed  raiding  guild, but it is a guild that raids.<\/p>\n<p>One thing that happens when  you start to build a new raiding guild  (or start to raid in your  formerly non-raiding guild) is that every  single one of those mysterious  things I mentioned in the last paragraph  has to be addressed. Now, you  don&#8217;t have to address them all directly,  or even necessarily think about  them. But anything you don&#8217;t decide  about will be decided by default,  and you will still have a decision in  that location.<\/p>\n<\/div>\n<div>\n<div>For instance, when we started raiding in IOP, we  knew we needed a  loot system, so we made one. We didn&#8217;t know it would be  advantageous to  have even recommended gear standards for raiders, so we  didn&#8217;t make  any. By the time we realized what a horrifying mistake this  was, it was  too late.The mere mention that there is such a  thing as gear-readiness for  MC, for instance, got a terrible reaction  within the guild, the  accusation of &#8220;growing too hardcore!&#8221; &#8212; in other  words, it was no  longer politically feasible to introduce any notion  that waltzing into  MC in level 49 greens might be the least bit  counter-productive or  unfair to the people who would be carrying you.  (At least in MC, it was  possible to recover from this oversight in our  planning by making sure  we &#8212; usually &#8212; had 25 solid, well-geared  raiders along for the  ride.) This in a guild that had an extremely  detailed and legalistic  DKP system.<\/p>\n<p>Anyway, it&#8217;s not simple and  clear cut. Instead of pretending it is,  or telling you how to navigate  the n-dimensional space that holds the  definitions of &#8220;guilds that  raid&#8221;, this guide is going to try to pick  out a few of the decisions you  must make (or be willing to live with  whatever you get if you choose  not to choose). I&#8217;m not going to tell  you how to decide on what policies  your guild should have about loot,  gear, attendance, raid composition,  etc. I&#8217;m just going to try to  convince you that these things matter  enough that you should ideally  figure them out ahead of time, at least  in principle.<\/p>\n<p>The balancing act<\/p>\n<p>Every raiding guild is  balancing at least two things: progression  and making sure people are  having enough fun that they want to keep  playing the game with you in  your guild.<\/p>\n<p>Some guilds are also balancing other things, as well.<\/p>\n<p>accessibility:  the desire to make raiding available to the most  people possible  (basically, the extreme form of this is &#8220;everyone who  wants to raid,  gets to raid, regardless&#8221;)<\/p>\n<p>spontaneity: some guilds like being  able to be footloose and fancy  free, and prefer to just &#8220;go raid  whenever there are enough people  online who want to go&#8221;<\/p>\n<p>predictability:  other guilds like to have a schedule that doesn&#8217;t  change much so people  know when to be online and ready to go in order  to raid<\/p>\n<p>fairness:  most guilds want to be fair, even if only for pragmatic  reasons &#8212; but  &#8220;fair&#8221; is different in a guild which is after server  firsts than it is  in a guild where the goal is to get everyone to raid  as often as they  want to<\/p>\n<p>progression: what are you willing to sacrifice to get speedy progression? what are you NOT willing to sacrifice?<\/p>\n<p>fun:  different people have different ideas of what is fun &#8212; what  kind of  fun does your guild offer, and how do you make sure you keep  offering  it?<\/p>\n<p>other stuff: raiding IC, raiding old world content, raiding  only two  nights a week, accommodating both US and Aussie raiders, making  sure  that your 12-year-old MT gets to bed on time, etc.<\/p>\n<p>Make your list of your priorities, and think ahead of time, &#8220;What will we do when this one and that one conflict?&#8221;<\/p>\n<\/div>\n<\/div>\n<div>How does raiding fit into your guild?Do you have a mission  statement for your guild? If not, sit down and  write a single sentence  that describes your highest aspirations for  your guild. This sentence  (or mission statement) will tell you the bare  outlines of how raiding  fits into your guild.<\/p>\n<p>Quite obviously, &#8220;We are a friends and  family guild with several  hundred players as members, and our goal is to  provide a wide variety  of guild-sponsored activities to support all  playstyles.&#8221; is a very  different guild than &#8220;We are 35 people who are  going to kick the butt  of all the content in this release of the game  before the next  expansion.&#8221;<\/p>\n<p>Here&#8217;s the thing though, even with a  very active raiding schedule,  your members will be playing when they are  not raiding. Minimally, they  will be farming to get the cash they need  for repairs and to make  consumables. If you raid only twice a week, it&#8217;s  possible that your  members could spend as much as 90% of their playtime  not raiding.<\/p>\n<p>So think about how people are likely to spend that  non-raiding time.  Will the guild need to be involved in helping organize  that time?<\/p>\n<p>The advantage to sorting this out is that it helps  you understand  how to organize yourselves. Do you need officers only to  handle  raid-related stuff, or will you need an events officer, a  leveling  officer, a guild mom, and other officers who are not directly  involved  with raiding? (Or simply enough officers to do the work for  both  raiding and non-raiding things that the guild provides.)  Conversely, if  you are primarily a non-raiding guild that wants to add a  raiding  component, how should you structure the leadership so that the  raiders  have the support they need, and everything else gets done, too?<\/p>\n<p>Once  you know how you want raiding to fit into your grand guild  scheme and  plan, you need to find a way to communicate that, both to  your current  members (if you have any) and to potential recruits.<\/p>\n<\/div>\n<div>What&#8217;s special about you when it comes to raiding?This is a key  issue when recruiting, obviously. If you are in Kara,  say, then you are  likely to be one of a huge number of guilds on your  server that offer  Kara raids. Why should someone come to your guild  instead of that guild  over there? What makes you special?<\/p>\n<p>For instance, what was  special about IOP was that we sought out  families who played together,  and we worked hard to make the end game  available to everyone in the  guild, including those aunts and uncles  and moms and dads who played  with their kids. I was once on an MC raid  where something like 35 people  in the raid were married to or related  by blood to at least one other  person in the raid.<\/p>\n<p>There are guilds where what&#8217;s special is that  they strive for and  achieve server firsts. There are guilds where  what&#8217;s special is that  they raid on an RP server in an IC mode. There  are guilds where what&#8217;s  special is that they throw the best parties of  any guild anywhere, and  oh, yeh, they take a group into Kara every week  and clear the place.<\/p>\n<p>What are your raiding goals?<\/p>\n<p>Server  firsts? Ten-man content? As close to the top of Mt. Hyjal as  you can  get? Illidan? Have a good time and progress steadily, getting  wherever  you end up when WotLK ships? Make Kara available to as many of  your  members as want to go?<\/p>\n<p>Once you lay out the general goals, you  may find that some of your  goals require actual plans with milestones.  (&#8220;If we are going to down  Illidan by March 1, we have to be in Mt Hyjal  by November 15, which  means we gotta finish SSC and TK and get them on  farm in the next three  weeks.&#8221;)<\/p>\n<p>Or you may find that your goals  require you to set up processes.  (&#8220;Okay, if we are going to cycle 150  people through Karazhan before the  end of the year, how many raid groups  do we need every week? How do we  set them up and staff them? How do  people get into them?&#8221;)<\/p>\n<p>Figure out your goals and then determine what plans and\/or processes you need to invent in order to achieve them.<\/p>\n<\/div>\n<div>\n<div>Who gets to raid? Part one: raid readinessAre you going to create standards for gear, skill, specc before someone is eligible for a raid spot?<\/p>\n<p>To  be honest, this is one of the two biggest mistakes that  casual\/social  guilds make when they start to raid. Note that you do not  have to have  raid readiness standards. In the Burning Crusade, this  will mean that  every week, as new raiders get keyed, people will expect  to come to Kara  in whatever they were wearing when they finished the  BM run for the  key. And on any week where some of those people are in  greens that don&#8217;t  really fit their specc (or raid role), you can expect  that the gear  checks in Lower Kara will respond appropriately.<\/p>\n<p>The fact of the  matter is that if your healers can only last 6  minutes without going  OOM, then your DPS better be significantly better  geared than the  healers, or Curator will not die before your healing  is gone. If your  tanks are crushable, or your DPS players don&#8217;t know  how to use their  skills to build rotations that squeeze the maximum  damage out of their  gear, then you have a problem. Or do you?<\/p>\n<p>If you don&#8217;t care about  progression, ever, then you don&#8217;t have a  problem. What you have instead  is a guild of people who will go into  Kara every week and sometimes  kill a few bosses and sometimes not.  Slowly, the average gear in the  raid will increase, and perhaps a few  of the later bosses will start to  fall to you. But you&#8217;ll always be  vulnerable to the &#8220;three new guys in  green&#8221; week of wipes on Attumen.  And if that&#8217;s okay, then go for it.<\/p>\n<p>I  am here to tell from experience that choosing not to deal with  this  upfront can really backfire. Later on, when it is clear that no  more  progression will occur unless you improve the overall gear level  of your  raid, you may find that it has become politically untenable to  require  (or even recommend) gear standards.<\/p>\n<p>So with regard to gear, what are your choices?<\/p>\n<p>I&#8217;m pretty sure that there are three main variations on what people do.<\/p>\n<p>1.  Set standards and enforce them. There are lists floating around  the WoW  forums and other places that list minimum stats requirements  for  starting Kara. Find one, talk to people you trust who know, adjust  it to  fit your needs and then tell people that unless and until they  meet  those standards, they will not be invited to Kara raids.<\/p>\n<p>2. Set  standards and encourage people to meet them. Again, get your  hands on a  set of standards you like, and publish them. Tell people  that these are  recommended, that people who do not meet them are  forcing other people  to do more than their fair share, and that  everyone should be  proactively working towards these numbers. Talk to  individuals and make  sure everyone has a plan for themselves. You can  go so far as to give  preference to people who have met the standards,  at least on progression  nights. But unlike option #1, you don&#8217;t bench  people who haven&#8217;t made  it.<\/p>\n<p>3. Don&#8217;t bother. Do nothing. One of two things will happen.  Either  someone else in your guild will start providing people with  information  about what it really takes to down bosses you haven&#8217;t seen  yet, or no  one will. If there is such a person, it&#8217;s even remotely  possible that  the bulk of the guild will take him seriously. But it&#8217;s  also possible  that many raiders will view this guy as a hardcore  trouble-maker. The  other possibility, where no one steps into this  vacuum means that your  progression will be very slow, very sporadic, and  riddled with  backsliding. This can be fine, really. If all you ever  want to do is  play around in Kara, have at it. But with or without the  publication of  raid readiness information, some of your players will  meet those  standards, and they will recognize that other people not  doing it is  hindering progression. And they may leave for a more  progressed guild.  Or not.<\/p>\n<\/div>\n<\/div>\n<div>Only you can decide what to do about gear  standards, but whatever  you do, it will affect your progression, and  quite possibly your  viability for the kind of raiding guild you want to  offer.Gear is interesting because it&#8217;s (at least potentially) an  entrance  bar. You can&#8217;t raid if you don&#8217;t meet these standards.  Consumables are  like that, too, and UI mods. You can check to see what  people have  brought with them, and bench people who can&#8217;t go wet for  serious tries.  Likewise with whatever UI mods you decide are desirable  or required.<\/p>\n<p>What about skill? What if you have two mages in the  same gear, with  the same assignment on every fight, and one mage pumps  out 300 DPS  while the other is rocking 550 DPS? Now what? Gear and  consumables help  people get the stats they need to perform, but skill is  where they  actually turn those stats into damage, or damage mitigation,  or CC, or  healing, or some combination of these.<\/p>\n<p>How do you  figure out when skill is an issue and what to do about  it? Well, first  you have to know how people perform. Whatever value you  may find in  damage meters while the fight goes on, get good data for  later review,  too. Simply, go to <a href=\"http:\/\/www.wowwebstats.com\/\">http:\/\/www.wowwebstats.com<\/a> and get hooked up with their incredible combat log parser. It lets you   look at not just the aggregate numbers but the actual spell rotations   people were using, the potions they drank, the trinkets they popped,   when they died and to what, and on and on and on.<\/p>\n<p>Ideally you can  teach people to use the WWS parse themselves to sort  out their play  issues. Does VE seem to fall off regularly? The shadow  priest can adjust  his spell rotation until that stops happening. You  may find that you  have to engage people regularly to work on this  information. If that is  the case, this may be a good reason for having  class officers.<\/p>\n<p>You  need to communicate clearly to people, too. &#8220;For Curator, you  need your  mana to last 10 minutes without an innervate. Look at the WWS  and see  where it&#8217;s going and what you can do about it.&#8221;<\/p>\n<p>Later on: &#8220;Gruul  requires us to do 7500 DPS to kill him before he  gets so big and hits so  hard that all our healers can&#8217;t keep the tanks  up anymore. We take 15  DPS characters to our Gruul&#8217;s raid. That means  that the average DPS  through the whole fight has to be 500. And that&#8217;s  not your  standing-still DPS. That&#8217;s your moving around DPS. Oh, and  shadow  priests are allowed to have lower DPS, and the boomkin will be  shifting  to healing in the second half of the fight, so he&#8217;ll be in  hybrid  damage\/healing gear, so will also have lower DPS. Therefore  everyone  else must achieve 550 DPS in this fight.&#8221; or whatever.<\/p>\n<p>For the  most part, standards are imposed by the fights, not just  made up  arbitrarily. That&#8217;s to your advantage as you can frame your  standards in  terms of what is needed for the fights in question. But it  means you  don&#8217;t have the pre-BC luxury of saying &#8220;well, those two  mages sort of  aren&#8217;t very good, but we can cover for them.&#8221; Not anymore  you can&#8217;t.<\/p>\n<p>Refer back to your priorities from the Balancing section and decide what to do about gear, consumables and skill.<\/p>\n<p>Whatever  you choose to do about raid-readiness, you need to  communicate it  clearly. This is true even if your choice is &#8220;no  standards, let&#8217;s just  go play around&#8221;. If some of your raiders are  expecting progression, they  need to know that you are prioritizing  other things over progression.  It&#8217;s okay to do that, but it does work  better if everyone knows that was  a conscious choice and what the  consequences of the choice will be.<\/p>\n<\/div>\n<div>Who gets to raid? Part two: on any given night . . .You  may think it&#8217;s odd that I didn&#8217;t talk about specc above, because  it  does affect who gets to raid. But this section is about setting up  the  raid and deciding who among the people who can go tonight will go.<\/p>\n<p>There  are two ways to look at the problem of selecting raiders for  any given  run. One is about what it takes to conquer the content you  want to take  tonight. Let&#8217;s suppose you are planning to kill two farm  bosses and work  on one progression boss. Let&#8217;s further suppose that for  the first farm  boss your guild uses a strategy that requires a paladin  tank. Okay, you  need someone who can do that. (Yes, there are  undoubtedly other ways to  kill this boss, but if you try a different  way, it won&#8217;t be a farm kill  anymore, so there&#8217;s a tradeoff if you want  to take a warrior MT and a  bear OT and no other tanks.)<\/p>\n<p>Think about roles that need to be  filled, the type of CC you will  require, utility that you would like to  have in the raid (paladin  blessings, totems, the improved spirit buff,  fear ward, bezerker rage,  etc.). Sketch out what you need, what would be  nice, what you are  trying to avoid.<\/p>\n<p>Now think about the other  way of looking at this: who signed up and  who gets to go. In most  guilds, you will generally have more people  signing up than can be  accommodated. People will have to take turns not  raiding. And it&#8217;s not  going to be entirely &#8220;equal&#8221;. If your guild has  four healers who  normally sign up for three slots, each healer will  usually sit out 25%  of the time. If you have 10 DPS for 6 slots, you  are sitting out 4 DPS  every time, then DPS sits out 40% of the time,  all else being equal.  Only it&#8217;s not equal because you only have two  people with enough AR to  be the HB soaker, so those people get to run a  bit more often than other  casters . . . and on and on.<\/p>\n<p>You will know in great detail why  people get rotated the way they  do. Most raiders will not. You must be  transparent about what you are  doing &#8212; keep records, possibly public  records of who signed up, who  went, who didn&#8217;t show. And make sure that  guild leaders take their fair  turn sitting out. In IOP, I made a point  of being the person in the  guild who was stood down the most. Everyone  knew I loved to raid, but  when I visibly didn&#8217;t raid in order to let  someone else go, that was a  strong statement that we are doing this as a  team.<\/p>\n<p>And this is where specc comes in. If healing is light  tonight (say  you have one new healer who is an unknown quantity and one  who has good  skill but poor gear, you are going to want a third healer  who is both  skilled and geared, and who is raid specced. So taking a  PI\/smite  priest or a ret\/holy paladin for that third spot is probably  not a  great idea.<\/p>\n<p>Related to the issue of specc is role for which  someone was  recruited. Unless you are a let-anyone-raid guild, you are  looking for  fairly specific people to add to your raiding team. So what  do you do  if you recruit a druid as a healer and after six weeks of  raiding as a  skilled tree, he shows up for a raid specced feral and  expecting to  have a spot?<\/p>\n<p>If you are recruiting people to fill  specific raid spots, then you  owe it to them to tell them that. And to  tell them that they will lose  their raid spot and have to compete for a  new one if they change specc  so dramatically that it changes their raid  role. And that is a minimum.  Some guilds bench people who respecc.  Others simply tell them to specc  back or \/gquit. Like everything else,  it depends on your priorities  how you respond, but ask yourself (and the  respeccer who expects to  retain his raid spot), &#8220;OK, you are a tank  now. I have to fill your old  spot with a new healer. Now, which tank who  has earned his spot would  you like me to bench so you can have a  tanking spot?&#8221;<\/p>\n<p>Any raider who says &#8220;I don&#8217;t care. I had a spot and it&#8217;s not fair for you to take it away&#8221; is bad news.<\/p>\n<p>People  need to understand that in a progression situation, raids  depend  partially on class\/specc\/role makeup, and changing specc to a  new role  means you have abandoned the spot you earned. This is not to  say that  you won&#8217;t ever raid again. But if holy priests sit out 10% of  the time  and shadow priests sit out 40% of the time, you just upped  your  stand-down rate. Assuming that the raid leadership is willing to  take  you as a main raider and not as a sub.<\/p>\n<p>But this should not be a  surprise to your raiders. Make sure people  know that raid spots are  assigned based on the job they do in the raid,  not because you adore  them.<\/p>\n<\/div>\n<div>Who gets to raid? Part three: special for largish guilds where not everyone has an equal interest in raidingHow  do you organize your guild if some people want to raid  seriously, and  some want to play around, and some would like to raid  seriously but can  only do so intermittently? One possibility is to have  a core raid within  the guild that acts more like a progression raid,  and a casual raid  within the guild that doesn&#8217;t.<\/p>\n<p>The best introductory write-up of this is here: <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=892959717&amp;postId=8387116614&amp;sid=1#17\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 4&amp;sid=1#17<\/a><\/p>\n<p>Other  possibilities include running a casual raid within the guild  and  joining a server raiding alliance for the benefit of your more   progression-focused members (provided you server has such a thing &#8212;   lots do).<\/p>\n<p>Who gets to raid? Part four: but my main is geared and I want to play my alt!<\/p>\n<p>You  need to decide up front what your policy on raiding mains is  going to  be. There are very great benefits to having dedicated mains  who have  priority for raid slots and loot. Among these benefits are:<\/p>\n<p>&#8212; concentrates gear upgrades on a set of core raiders<br \/>\n&#8212;  gives people a chance to really master a fight and its mechanics on a   single role (Nightbane is a very different fight for ranged DPS than  it  is for a tank)<br \/>\n&#8212; doesn&#8217;t bias loot towards players who have alts<br \/>\n&#8212;  eliminates the situation where someone gets very lucky on early  drops  and gears up ahead of the curve then refuses to put those drops  to use  for the benefit of the raid in helping gear up the people who  helped him  gear up<\/p>\n<p>There are some benefits to gearing up alts, such as:<\/p>\n<p>&#8212; what if your one raiding main boomkin can&#8217;t come to a HKM fight? the only other guild boomer is an alt in green gear<br \/>\n&#8212;  if you are cutting it close for two Kara groups, alts who are raid   ready give you more flexibility dealing with the week long lockouts<br \/>\n&#8212; keeps people in high stress roles (like healing and tanking_ from burning out so fast<\/p>\n<p>So  you can go either way on this. But it will cause heartburn if you  have  to decide later, when it&#8217;s an actual issue for one or more  people, so  decide now. I do recommend that your alt policy (whatever it  is) include  the words &#8220;at the raid leader&#8217;s discretion&#8221;.<\/p>\n<\/div>\n<div>\n<div>Who leads raids?Speaking of raid leaders . . .<\/p>\n<p>You  need people to lead raids. Now, you can have one person per raid  group,  or you can split up the work. It&#8217;s a good idea for every  officer to  know how to lead at least a farming raid in case of  emergency.<\/p>\n<p>There are lots of things that have to happen in the raid that are &#8220;leader&#8221; things:<br \/>\n&#8212; decide what bosses in what order<br \/>\n&#8212; put people in groups<br \/>\n&#8212; keep the raid moving fast enough but not too fast<br \/>\n&#8212; mark targets<br \/>\n&#8212; do pulls<br \/>\n&#8212; loot<br \/>\n&#8212; make assignments for CC, healing, tanking, etc.<br \/>\n&#8212; explain fights and pulls<br \/>\n&#8212; record loot (if your system requires this)<br \/>\n&#8212; monitor preparedness (consumables, UI mods, etc.)<\/p>\n<p>It  is not necessary for one person to do all these things, but they  all  need to be done. As the raid gets more experienced, there is less  work  to do. Less explaining, less monitoring of preparedness, for  example.<\/p>\n<p>So  split the work up. Or don&#8217;t. Get enough RLs to make sure you are   covered when the usual guy goes on vacation. Or wait and deal with it   when that happens.<\/p>\n<p>You should decide whether you need to organize  RLs. Should the main  RL be an officer? Does the RL decide who goes each  week, or do the  officers do that?<\/p>\n<p>One mistake newish raiding  guilds often make is not having any  backup for the regular RL. Don&#8217;t do  this &#8212; RL&#8217;s take vacations, leave  the game, and have emergencies, too.  It&#8217;s best to have someone who can  step up and lead the raid when this  happens.<\/p>\n<\/div>\n<\/div>\n<div>\n<div>Who gets loot?You need a loot system. It  can be random roll. It can be loot  council. It can be DKP. It can be  some arcane and complex system you  invented to meet your guild&#8217;s needs,  but you need one. And you need to  publicize it.<\/p>\n<p>You do NOT have  to use the same loot system in every instance. Some  guilds use random  roll in Kara and DKP in 25-mans. Some use SK in tier 4  instances and Ni  Karma in Tier 5 instance. Some use loot council  everywhere. Some use  different systems for their core raiding group  raids and their casual  raiding group raids.<\/p>\n<p>In defining your loot system, there are a bunch of things you want to take into account. Here are some of them:<\/p>\n<p>&#8212; do you want the system to have a memory (to favor people who raid a lot over those who come rarely)?<br \/>\n&#8212; how do you want to balance benefit to the raid as a whole against benefit to individual raiders?<br \/>\n&#8212; do you want the system to favor new raiders?<br \/>\n&#8212; how to you want to treat PUGs?<br \/>\n&#8212; do you want to encourage people to wait for upgrades they really want, or is it okay to take minor upgrades?<br \/>\n&#8212; are you willing to shard what would be minor upgrades if doing so protects the integrity of your loot system?<br \/>\n&#8212; what will you do with recipes?<br \/>\n&#8212; how will you handle world drops?<br \/>\n&#8212; do you care if the &#8220;cost&#8221; of loot drops over time as you see the same drops over and over again?<\/p>\n<p>Think about how you want to answer these questions and then go look here:<br \/>\n<a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=14733001&amp;sid=1\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 3001&amp;sid=1<\/a><\/p>\n<p>Like everything else in raiding, being transparent about loot will help keep things running smoothly.<\/p>\n<p>When do you raid?<\/p>\n<p>Some  guilds want a fixed schedule so people can plan ahead. Some  guilds want  a semi-fixed schedule (fixed for one week at a time, with  weekly  schedules being different). Some guilds want to raid anytime  there are  enough people on-line who want to go.<\/p>\n<p>How long do you raid? How  often do you raid? How many time zones do  you need to accommodate? How  much time do you spend on farming content  and how much on learning  content?<\/p>\n<p>It should be obvious to anyone who looks are guild  recruiting  threads that successful guilds answer these questions  differently, so  you are clearly free to do it however you want.<\/p>\n<p>All these things make raiding less predictable, and therefore more complex to manage:<br \/>\n&#8212; people in various timezones (this is true even for guilds with a strictly US playerbase)<br \/>\n&#8212; people with wonky work or school schedules<br \/>\n&#8212; people whose parents make them go to bed early sometimes<br \/>\n&#8212; guilds who want to accommodate all their members who say they want to raid<\/p>\n<p>Decide what your schedule approach will be and then publish it. Make sure that people who you recruit know what it is.<\/p>\n<p>While  you&#8217;re at it, decide about attendance. Do you want rules about  raid  attendance (like &#8220;must attend 75% of progression raids and 50% of   farming raids&#8221;)? Or guidelines (like &#8220;if you aren&#8217;t coming about 60%  of  the time, you will most likely fall behind in gear and be expected  to  compensate for this somehow&#8221;)? Or don&#8217;t you care?<\/p>\n<\/div>\n<\/div>\n<div>Wait! Who controls this raid?Some guilds exist to organize  raids. In those guilds, the official  raids &#8220;belong&#8221; to the guild. Rules  about raids are the same no matter  who is leading the raid or who got  rostered.<\/p>\n<p>Other guilds exist for whatever reasons that include  providing  raids. Raiding is an official guild activity, like the  Saturday night  raves in the IF fountain, or the attacks on Tarren Mill.  In guilds like  this, the raids belong to the guild, too.<\/p>\n<p>Other  guilds provide support for members who wish to organize raids.  In these  guilds, members can use guild infrastructure (calendars,  forums, perhaps  the ability to host PhP apps) to support their raiding  activities, but  the raids belong to the people who organize them. This  has the obvious  benefit that different groups can organize differently,  so it&#8217;s easy to  have a closed raid for progression minded folks and a  sight-seeing raid  for those who aren&#8217;t as serious. It has the less  obvious disadvantage  that the use of guild resources gives the  appearance that the raids are  guild-sponsored, and this can create a  horrific amount of backlash for  the guild leadership.<\/p>\n<p>Finally, some guilds make up other ways to  structure the  relationship (or lack thereof) between the raid and the  guild. Expect  that whatever you decide to do about this, the worst will  happen, and  have a plan for dealing with that worst outcome. The GR  forums suggest  that an enromous amount of drama in guilds that raid  comes down to this  kind of issue and its fallout.<\/p>\n<p>Your relationship with other guilds that raid<\/p>\n<p>Other  guilds are your best source of support and ideas. Maybe you  are a Kara  guild and you hook up with another Kara guild to explore  Gruul&#8217;s Lair.  Or maybe you find a guild that doesn&#8217;t raid and offer to  use their  members as first-line subs if you need them. Or possibly you  just make a  point of getting to know the other GMs and swapping  information about  particular applicants or about how things are going.<\/p>\n<p>If you need an alliance to raid successfully, there&#8217;s a great guide about this:<br \/>\n<a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=108328644&amp;sid=1\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 8644&amp;sid=1<\/a><\/p>\n<p>Think  hard about alliances &#8211; you trade some control over your  raiding for the  potential to see more content sooner. Which you may or  may not think is  a good trade-off.<\/p>\n<\/div>\n<div>Miscellaneous things to think aboutHow do  you feel about raiders going with other raids? Never okay?  Okay if it&#8217;s  an instance you don&#8217;t do yet (or anymore)? Okay on alts  but not mains?  Okay if they get officer permission first? Who cares &#8212;  it&#8217;s their $15,  let them raid wherever they want?<\/p>\n<p>What&#8217;s your approach to  published strategies? Do you want to avoid  them and figure fights out  for yourselves? And if so, can you really  find a whole guild worth of  people who will honestly never go look at a  strategy or video? Do you  expect the RL to do the research and package  it up for the raiders? Or  do you expect each raider to do the  research, too? Or maybe something in  between, where your RL researches  and picks a strategy and then tells  the raid which pages to read and  which videos to watch?<\/p>\n<p>What  about swapping players in for specific fights? People do this  for three  reasons, largely. One is to give the most people some chance  to raid  this week. Another is to tune the group makeup to individual  fights.  Paladins for Maiden. Locks for Ilihoof. Interrupts for Aran.  And the  third reason is to give people a chance to come to the fights  where the  last thing they want drops while making the bulk of that raid  slot  available to a newer raider. And people have strong feelings  about it.  Some guilds find this to be a powerful tool. Others don&#8217;t  like the extra  layer of complexity or the potential for people to see  unfairness in  the swaps.<\/p>\n<p>There are guilds that raid without using voice chat.  They are few  and far between, but they do exist. You need to decide what  your  approach will be:<br \/>\n&#8212; use Blizzard&#8217;s built-in system or use something like Vent or TS?<br \/>\n&#8212; do people have to have mics?<br \/>\n&#8212; what are your rules for who can\/should talk, and when?<br \/>\n&#8212; what will you do if someone has a really scary voice?<\/p>\n<\/div>\n<div>The Bottom LineNo one can tell you how to structure your raiding  guild (or new  raiding activities) because only you know what your  goals, constraints,  members, and guild are like. But if you work your  way through the  issues in this guide, chances are good that you will end  up building  something that works for you and can survive to take you  wherever it is  you want to end up.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Copied from the original posted by Rhaina (She was one of Hyjal&#8217;s own, btw) . . . Raiding: Some Thoughts For Leaders Of Guilds Who Are Just Getting ThereOnce upon a time, I wrote a guide for Casual\/Social Guilds Who &hellip; <a href=\"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/raiding-guides\/were-ready-to-start-raiding-a-guide\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":111,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-115","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1BWJo-1R","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/comments?post=115"}],"version-history":[{"count":3,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/115\/revisions"}],"predecessor-version":[{"id":226,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/115\/revisions\/226"}],"up":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/111"}],"wp:attachment":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/media?parent=115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}