{"id":103,"date":"2011-06-18T11:59:51","date_gmt":"2011-06-18T15:59:51","guid":{"rendered":"http:\/\/www.acheron-guild.com\/zosima\/?page_id=103"},"modified":"2011-06-21T16:27:59","modified_gmt":"2011-06-21T20:27:59","slug":"guide-to-fun-guild-events","status":"publish","type":"page","link":"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/guild-creation-activities-and-leadership-guides\/guide-to-fun-guild-events\/","title":{"rendered":"Guide to Fun Guild Events"},"content":{"rendered":"<p>Copied from the original posted by Rte.<\/p>\n<h2>Tournament.<\/h2>\n<p>Participation required: medium-high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: medium<br \/>\nDuration of the event: 1-3hours<\/p>\n<p>Tournament  is usually level restricted, so only 60s can participate,  or you could  restrict level to 40-45, or whatever is most suited for  your guild. You  can also have a low-level tournament (say level 10  characters). Rules  will have to be set beforehand, make sure to state  your policy on  consumables, engineering, trinkets (especially ones like  Barov peasant  caller), and abilities with long cooldown. You can  either allow or  disallow all of the above, but make sure you make it  clear before the  tournament to avoid frustration. Make sure to define  what kind of  tournament it will be (be it elimination or round-robin or  a mix).  Tournament can involve 1v1 fights or team fights. 1v1 fights  are easier  to organize and will require less people, but they are more  one-sided  and will give advantage to some classes. Team fights on the  other hand  are much more fun and require teamwork, those are much more  preferred as  a guild events, however there are some difficulties with  those fights.  First of you will need to completely take over one of the  arenas (STV,  DM are best candidates). All of the teams that are not  fighting at the  moment will have to be on the lookout and eliminate any  interruptions so  the fight goes well. As for actual teams you can  either have pre-made  teams or allow players to make their own teams,  once again teams can be  restricted to certain class or have no  restrictions.<br \/>\nAll of the above options can bring a variety in the event.<br \/>\nYou  can have some sort of reward for the winner(s) of the event. For   example you can have entry fee and winner takes all, or you can have   guild sponsor the event.<\/p>\n<h2>Rat Race.<\/h2>\n<p>Participation required: low<br \/>\nPre-event organization required: medium<br \/>\nEvent organization required: high<br \/>\nDuration of the event: 1-2hours<\/p>\n<p>Rat  Race, or also known as naked gnome race. For this event you will   require guildies to make level 1 alts and bring them over to the start   point (I used gates of Orgrimar). Race and class of the alt does not   matter much, but you could restrict it if you want. The point of this   event is a death race through the very dangerous places. Basically you   set the track, or the start and finish points and the first to reach the   finish wins. You could set checkpoints along the way to restrict   players to particular path or give<br \/>\nthem freedom to choose their own.  For me, I set up the track from  Orgrimar to Shadowpray Village in  Desolace with the checkpoints in  Crossroads and Sun Rock Retreat. You  can also set finish in the enemy  capital, that will bring some wicked  fun to this J however will  increase the length of the event. The rules  of the event should be as  follows: no summons\/portals, no consumables,  no enchants\/speed  enhancers (if there are any available at level 1), no  flight paths, no  rezing at spirit healer. Any cheaters should be  disqualified. If it is a  guild event you can rely on the honesty of the<br \/>\nplayers, however if you organizing server-wide event you will need some observers to make sure everyone is following the rules.<br \/>\nUsually there is a reward tied to first place (or first 3). Reward can be either from admission fee or from the guild fund.<br \/>\nYou can use the RatRaceTracker addon to keeptrack of participants and their progress: <a href=\"http:\/\/ui.worldofwar.net\/ui.php?id=4274\">http:\/\/ui.worldofwar.net\/ui.php?id=4274<\/a> Addon was originally written by me then updated\/fixed\/expanded and posted by Darias (hats off man <img decoding=\"async\" title=\"Razz\" src=\"..\/forum\/images\/smilies\/icon_razz.gif\" alt=\":P\" \/>)<br \/>\nAs  an interesting twist you can make race an escape instead, just  summon  all the noobs in some dengerous place and see who can make it  out alive <img decoding=\"async\" title=\"Smile\" src=\"..\/forum\/images\/smilies\/icon_e_smile.gif\" alt=\":)\" \/><br \/>\nLimiting number of allowed deaths can put a nice twist on this event as well.<\/p>\n<h2>Escort.<\/h2>\n<p>Participation required: high<br \/>\nPre-event organization required: medium<br \/>\nEvent organization required: high<br \/>\nDuration of the event: 1-2hours<\/p>\n<p>This  event is very similar to the Rat Race, but with a twist. For  this event  teams of 3-5 people will be required, one of them should be  level 1 alt  (VIP), rest (Body guards) do not matter (60s will be  preferred).  Objective of the event will be for the team to escort the  level 1 alt  from start to finish. The restrictions are laid only on  level 1 alts and  they are: no summons\/portals, no consumables, no  enchants\/speed  enhancers (if there are any available at level 1), no  flight paths, no  rezing at spirit healer. Bodyguards may be allowed to  rez the fallen  VIP. Destination for the escort should be set in a very  hostile  environment (AH of the capital city of the opposing faction  would be a  great choice). Once again reward for finishing first could  be set from  either admission fee or guild fund.<\/p>\n<h2>Scavenger hunt.<\/h2>\n<div>\n<p>Participation required: high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: medium<br \/>\nDuration of the event: 1-2hours<\/p>\n<p>More in-depth writeup on Scavanger hunt can be found later in the thred, <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=12052659&amp;postId=146010200&amp;sid=1#38\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 0&amp;sid=1#38<\/a> thanks to Ashling<br \/>\nThis  event is aimed towards guild progression. For the event you will  need  teams of 3-5 people with member with every gathering profession  present.  At the beginning of the event you announce the list of the  materials  required from the participants, example:<br \/>\n# [Dreamfoil*20<\/p>\n<p># Ice Cap*20<\/p>\n<p># etc<\/p>\n<p>All  teams will have set amount of time (1 or 2 hours usually) to  gather the  above materials from all over the world. Note that list  should be long  enough, so it is nearly impossible to complete for the  given time. Each  item should have points assigned to it, example:<br \/>\n# Dreamfoil 1<\/p>\n<p># Ice Cap 1<\/p>\n<p># etc<\/p>\n<p>Points  should also be announced at the beginning of the hunt. After  the set  period of time all of the participating teams should return to  the  organizer with as many items as they could gather from the list.  The  team with the most points wins. There can be some sort of penalty  set  for late submission of the items (say 2 points per minute) to  discourage  last minute farming. Also there can be some restrictions  placed upon  the teams, like: team cannot split up, cannot use portals,  summons, etc.<br \/>\nList  of the items should be composed by the guild leader (or officer)   according to the items needed by the guild for the instance progression   (lie mats for FR\/SR\/NR gear, flasks, etc) and points should be assigned   according to the need of the particular item and\/or the time  investment  needed to get said item. Note that there is a risk of  guildies going to  the AH for some (or all) of the materials especially  if the prize for  1st place is considerable. There are several ways to  deal with that. 1:  you can place officers at all the AH and banks and  keep a close eye on  all teams. 2: set the first prize lower then the  value of the items put  together. 3: set the prize higher then the mats  put together, but lower  then double of those mats and do not announce  the winner until every  team has handed the mats in, this way if 2 teams  buy items from AH there  is still income to the guild fund.<br \/>\nThis event should be sponsored by the guild fund.<\/p>\n<p>Some tips on finding items for scavanger hunt(s): <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=12052659&amp;postId=818953656&amp;sid=1#187\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; &amp;sid=1#187<\/a><\/p>\n<\/div>\n<h2>Treasure hunt.<\/h2>\n<div>\n<p>Participation required: low<br \/>\nPre-event organization required: high<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 1-2hours<\/p>\n<p>For  this event you will require a lot of pre-event organization.  This is  basically a wild treasure hunt. Here&#8217;s how to do this.  Beforehand you  will need to make an alt that guildies do not know about  and bring him  over to some location, kill him and log him out. That  will place the  corpse of the said character in the world. Note that  corpse will  disappear after about 5 days after the planting, however it  seems to  preserve through rolling restarts (not sure about  maintenance). After  you have planted the corpse you will need to come  up with some clues to  give to participants to his location. You can  either present all the  clues at once, or provide them gradually as  event moves on. The first  one to find the corpse wins (they should  message you the location of the  corpse, you can have a macro for that).  Why plant corpse, not the live  character you could ask, that is to  prevent people from narrowing down  the location of the character using  \/who command. You could also  restrict the movement by disallowing  ports\/hearth or<br \/>\nplacing other  restrictions, but I&#8217;ve found it to be much more fun when  there are no  rules. This event should be sponsored by the guild fund,  or have no  prize in the end.<\/p>\n<\/div>\n<h2>Speed Instance Run.<\/h2>\n<div>\n<p>Participation required: medium-high<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 30min+<\/p>\n<p>For  this event you will require at least 2 teams running same  instance  simultaneously. You could choose lower level instances if you  do not  have enough high-level players in the guild. This event is aimed  at  gearing up players and pushing players to the limit in team play.  You  should set up 2+<br \/>\ngroups to be set to go into the same instance at the  same time  (Scholo\/Strat works good for teams of 5 of 60s, ZF\/Mara works  well if  you do not have enough 60s, ZG could be used for high-end  guilds). All  teams start off at the same time by entering the instance  ad the first  team to kill target boss<br \/>\n(not necessarily the last boss)  wins. To make sure they have killed the  boss they will have to present  the loot from the Boss. Instance runs  can be substituted by quest  chanes.<\/p>\n<\/div>\n<h2>Pirating (PvP).<\/h2>\n<p>Participation required: medium<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: n\/a<\/p>\n<p>At  this event you will gather as many people who want to PvP as  possible  and take over the ship or zeppelin (depending on faction).  This is a  simply fun PvP event with no apparent goal, but bringing pain  to the  opposing faction.<br \/>\nIt&#8217;s also fun for everyone to get Savory Deviate Delight and dress up like pirates.<\/p>\n<h2>Road Block\/Occupational Camp (PvP).<\/h2>\n<p>Participation required: low-medium<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: n\/a<\/p>\n<p>At  this event you will gather as many people who want to PvP as  possible  and take over some quest node or block a road or bridge. This  is a  simply fun PvP event with no apparent goal, but bringing pain to  the  opposing faction.<br \/>\nAs a interesting twist you can wonder arround into  wildernes and start a  camp fire there. Everyone sits around it and just  waits for enemy to  show up. To make sure they DO show up several scouts  should be sent  forth to attract unfortunate souls <img decoding=\"async\" title=\"Smile\" src=\"..\/forum\/images\/smilies\/icon_e_smile.gif\" alt=\":)\" \/><br \/>\n&lt;contributed by Arcanian&gt;<\/p>\n<h2>Town Raid (PvP).<\/h2>\n<p>Participation required: high<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: medium-high<br \/>\nDuration of the event: n\/a<\/p>\n<p>At  this event you will gather as many people who want to PvP as  possible  and head over to the town controlled by the opposing faction.  You can  choose town according to the number of players you have  participating  and set up a goal, like kill some dude in that town. Be  very careful in  the towns to not agro civilians. Make sure you know  positions of all  civilians beforehand and all of the AOEers are aware  of their positions.<br \/>\nYou can attack 2 towns simultaneously and see which team can complete their objective first.<\/p>\n<h2>Trivia.<\/h2>\n<p>Participation required: low<br \/>\nPre-event organization required: medium<br \/>\nEvent organization required: medium<br \/>\nDuration of the event: n\/a<\/p>\n<p>You  could organize a trivia night with reward for each correctly  answered  question and\/or to the person with the most correct answers by  the end  of the event. Topics can very from WoW related to whatever you  wish.  Prizes should probably be either cash or items from the guild  fund.<\/p>\n<h2>Lottery.<\/h2>\n<p>Participation required: high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: low<br \/>\nDuration of the event: n\/a<\/p>\n<p>Great write-out on lottery can be found later in this thread, <a href=\"http:\/\/forums.worldofwarcraft.com\/thread.html?topicId=12052659&amp;postId=146010200&amp;sid=1#35\">http:\/\/forums.worldofwarcraft.com\/threa &#8230; 0&amp;sid=1#35<\/a> thanks to Ashling<br \/>\nYou  could organize lottery amongst the guild mates. The prize(s) can be   items from the guild fund (blues\/epics\/nexus crystals\/FR gear).  Usually  you would have guild mates buy tickets for the set price (say 1  gold).  Tickets should be available for sale for lengthy period of time  (say 1  week) and by the time of the draw you have a list of players  who have  bought the tickets and how many they have bought. Example:<\/p>\n<p>Player 1 buys 10 tickets<br \/>\nPlayer 2 buys 20 tickets<br \/>\nPlayer 3 buys 5 tickets<br \/>\nPlayer 1 buys 10 tickets<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\nTotal 45 tickets sold<\/p>\n<p>Note, that you should keep a list of who bought how many tickets and when.<br \/>\nAt  a set time you should have a draw, draw should be a random by the   officer for the number of tickets sold. In case above it would be \/rand   45. To determine the winner just match the number rolled to the ticket   number and see who bought it. Example:<br \/>\nIf \/rand 45 in example above landed on 33, Player 3 would have won the item.<br \/>\nAll the proceeds should go to the guild fund. Price of the ticket can be set according to the items.<\/p>\n<h2>Beggars can be choosers.<\/h2>\n<p>Participation required: low<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 1hour+<\/p>\n<p>This  event might sound a bit strange, but nevertheless it is fun.  What you  have people do is to create alts (or use existing alts they do  not care  about), make sure that none of the alts is in your guild  (very  important!).<br \/>\nThe key of the event is in a given time frame (usually  1-2 hours) every  participant has to gather as much gold as possible in  any way  participant sees fit. Now granted you will not be able to get  much gold  from questing or farming in given timeframe, so the most  profitable  way will be &#8230; yes you guessed it &#8211; begging, and that&#8217;s the  most fun  way too. Now, what do you usually say to the &#8220;can I have 1g  plz?&#8221; I bet  something like &#8220;go get a job&#8221; or &#8220;I&#8217;m not a charity&#8221; kind of  response.  However some people tend to be more creative and say  something like &#8220;I  have given my gold to the monsters of this world, you  can go and hunt  them down to retrieve it, once you bring it to me I will  award you with  the half of it&#8221; Interesting, isn&#8217;t it? Of course, proper  begging  requires some tedious tricks and\/or flattery etc <img decoding=\"async\" title=\"Smile\" src=\"..\/forum\/images\/smilies\/icon_e_smile.gif\" alt=\":)\" \/>.   It is a lot of fun exchanging some remarks from other players during   the event and bugging the same guy over and over, basically you need to   participate in such an event at least once to truly understand how fun   this can be. You can also create a small guild just for that (given you   have 10 players participating) and call it something like &#8220;Bums&#8221;,   &#8220;Beggars&#8221;, etc.<br \/>\nThis event can be organized just as fun, ie no  competition, or as a  actual rundown. To do that after a given timeframe  every participant  should trade all the gold they have obtained in the  process to the  organizer (it should be a trustworthy person). After  everyone is traded  the gold organizer will name the winner (person who  gave the most  gold) and that person will get half of all the money, ret  of the money  goes to the guild bank. Why half you ask? It discourages  transferring  amount from the main to win &#8220;for sure&#8221;.<\/p>\n<h2>Naked Deadmines run.<\/h2>\n<p>(contributed by Nodokra)<\/p>\n<p>Participation required: low-medium<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 30min+<\/p>\n<p>You  create even teams (no 5 mages groups for example) of 4-5 60&#8217;s,  as many  groups as you can and they run Deadmines as fast as they can  naked. No  equipment of quality higher then white is allowed, however  any and all  abilities are allowed, except for pets. The first team to  finish the  instance wins. Items dropped by all the bosses may be used  to determine  if the instance was finished. Since Deadmines has an exit  in the end of  it you can have start point and finish line at the same  point, say at  the meeting stone. Prize can be either from guild fund or  from admission  fees.<br \/>\nVery similar to the Speed Instance Run, but not gear-dependant.<\/p>\n<h2>Low level boss raids.<\/h2>\n<p>(contributed by Nodokra)<\/p>\n<p>Participation required: medium<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 10min+<\/p>\n<p>Basic  idea is to get as many low level alts as possible (levels 1-5)  to go  and kill the first &#8220;boss&#8221; there is in the world (eg: Hogger).<br \/>\nSimply a fun activity with no prizes but self-satisfaction <img decoding=\"async\" title=\"Smile\" src=\"..\/forum\/images\/smilies\/icon_e_smile.gif\" alt=\":)\" \/> difficulty can be changed by reducing number of participants and\/or level of said participants.<\/p>\n<h2>Flight Path Roundup (contributed by Thorin)<\/h2>\n<p>Participation required: low<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: n\/a<\/p>\n<p>The  higher level characters will go from flight path to flight path  and  summon alts and lower level chars so they can get all their flight   paths.<br \/>\nSome places we make them run to (like menethil harbor), this  can easily  turn into the escort. This is tons of fun and usually full of  many  antics while we wait for summons. We also get a lot of questions,  like  &#8220;What are all these level 15s doing in Winterspring?<\/p>\n<h2>Guild vs. Guild (PvP)<\/h2>\n<p>(contributed by Mocarth)<\/p>\n<p>Participation required: medium-high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: medium<br \/>\nDuration of the event: 1hour+<\/p>\n<p>This  is probably the most difficult event to organize since it will  require  participation of at least 2 different guild from opposite  factions. What  you will need is the remote location somewhere (island  off the shore  near ratchet was suggested) and 2 groups of different  factions  participating.<br \/>\nOnce you have all the participants in-place you can  start either some  sort of tournament (see tournament) or just plain old  skirmish. It is  also fun to have prizes for the people who first kill  certain player  from the opposing faction (sort of wanted thing). You can  also try  restricting numbers and levels for more balanced PvP.<\/p>\n<h2>Roaming (PvP)<\/h2>\n<p>(contributed by someone from Arthas server)<\/p>\n<p>Participation required: high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 1hour+<\/p>\n<p>This  event was first organized by one of the guilds on Arthas, but I  do not  remember the name of the author of the idea. This event has to  be  organized on server-wide scale since you will need several 5-man  groups  from each faction to participate. Basic idea is to have several  5-man  groups roam around the designated zone (say Un&#8217;Goro) and look for  fights  with another 5-man groups of opposing faction. If you spot the  group  you are interested in engaging you should approach it on the  mounts and  dismount in front of them. If they dismount back that means  that they  have accepted the challenge (you could probably set some  sequence of  emotes to establish that). By rules no other groups should  engage other  groups unless both groups have decided to engage each  other.<br \/>\nNo group  should engage unmounted group unless they just have unmounted  in front  of you as a sign of the challenge. No group should engage  group that is  mounted. That allows groups to choose their fights and  escape the  &#8220;unwinable&#8221; fights.<br \/>\nOnce again this event should be only attempted on server-wide scale.<\/p>\n<h2>Darts<\/h2>\n<p>(contributed by Reajhu)<\/p>\n<p>Participation required: low<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 1hour<\/p>\n<p>For  this event you will need people to create level 1 alts of  particular  race (same race characters should be used because of the  size). Or you  could allow mains\/alts as long as they are of the same  race. You will  also need a high cliff. For horde side I would suggest  Thunderbluff or  Thousand Needles, alliance side, mountains around  Ironforge seems like a  suitable choice. You could also pick more exotic  locations, like a jump  point from Mount Hyjal (yes, I know it is a  closed zone), or top if  Orgrimar, or any other &#8220;hard to reach&#8221; places,  but make sure to bring a  high level lock with you if you do that. Then,  when everyone is in place  organizer will set a target (most likely  just jump down himself). The  goal of the event is for the alts die as  close to the target as possible  by jumping down. Target could be set  beforehand so the exact place to  jump off is unknown.<br \/>\nEveryone gets 2 redoes if they wish, so for  example if the first time  someone jumps they do not like the way they  jumped they can redo the  jump up to 2 times. However if the consequent  jump is further from the  target then previous results are lost, so it is  up to participant to  determine if they want to redo or not.<br \/>\nAt the end person closest to the target wins.<br \/>\nPossible  alterations would be: allowing only one jump per character or 3  jumps  per character (that will require 3 characters per participant).<br \/>\nPrizes can be provided by guild fund or participation can be taxes and winner takes the pot.<\/p>\n<h2>Mystery Trip<\/h2>\n<div>(contributed by Lloydpaltini)Participation required: low<br \/>\nPre-event organization required: high<br \/>\nEvent organization required: no<br \/>\nDuration of the event: 1day+<\/p>\n<p>This  event is best suited for small guilds or guilds, which have  players  from different time zones. Organizer of the event will travel  the world  and take screenshots of himself in various places. Places  should be  picked carefully and could follow some particular pattern.  Later all the  screenshots should be posted on guild website, or any  other place all  the guildies can view them. After the screenshots have  been posted  everyone has a set period of time (it can be even several  days) to visit  those exact places and take their own screenshots in the  same place.  The person with the most matching screenshots wins. This  event can be  restricted to the low level characters (ie character on  the screenshot  cannot be of level higher then 10 or something).<br \/>\nAs for the actual  original screenshots they would have to be taken in  not commonly known  or hard to reach places with probably some tips to  the whereabouts on  the background. Say if you take screenshot of  yourself under the  waterfall in the Org (place that no one usually even  notices) have part  of the nearby building on it and possibly a guard  walking by.<\/p>\n<\/div>\n<h2>Gurubashi Swarm<\/h2>\n<div>(contributed by Nik)Participation required: very high<br \/>\nPre-event organization required: medium<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 30min+<\/p>\n<p>This  event will require a very high participation. Everyone  participating  should make an alt (or have an alt ready) of level not  higher then  10(flexible), you could restrict it to level ones if you  wish. Set a  time for when you know the chest is going to appear on  Gurbushi Arena  and make sure every alt is there by that time (you can  use locks to  summon them in or even have a death-race to the arena if  you decide on  level ones). The first one to get anything from the chest  wins.<br \/>\nFor even more challenging task you could organize it in prime-time \/grin.<\/p>\n<\/div>\n<h2>Dodgeball<\/h2>\n<div>(contributed by FernurionParticipation required: medium-high<br \/>\nPre-event organization required: low<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 30min+<\/p>\n<p>Players  are divided into teams of 3, each wearing matching colors  (see your  local tailor for options). One player acts as a referee. Play  starts  with 10 Heavy leather balls in an &#8216;arena&#8217; of choice (the more  populated  the field of play, the more entertaining). on the whistle  (fireworks,  flare, whatever), teams start running, the ref tossing  balls at random.  the teams then throw the balls at each other, running  and hiding to  avoid being hit. after a set time period, (5 mins for  example), the  teams count up their balls (O.o), with the team with the  most being  eliminated. in the event of a tie, both teams are  eliminated. play  continues until one, or no, teams remain. a 2 ball  penalty is issued to  anyone who throws a ball to a toon not involved in  the game, and a 1  ball penalty for hitting the ref. (good arenas:  Orgrimmar, Booty Bay,  Thunder bluff, Stormwind, Ironforge, Undercity,  Wailing Caverns,  Cenarion Hold, Feathermoon stronghold, basically  anywhere with lots of  corners and hiding places).<\/p>\n<\/div>\n<h2>Poker night<\/h2>\n<div>\n<p>Participation required: low<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: low<br \/>\nDuration of the event: 30min+<\/p>\n<p>Basically you have everyone install Texas Holdem addon <a href=\"http:\/\/www.curse-gaming.com\/en\/wow\/addons-4938-1-wow-texas-holdem.html\">http:\/\/www.curse-gaming.com\/en\/wow\/addo &#8230; oldem.html<\/a> and make a poker tournament. Now, gambling is illigal in lands of Azeroth, so just play for fun, not for a prize <img decoding=\"async\" title=\"Smile\" src=\"..\/forum\/images\/smilies\/icon_e_smile.gif\" alt=\":)\" \/><br \/>\nThis addon also helps pass the time after wipes in instances&#8230;<\/p>\n<\/div>\n<h2>L2P Raid<\/h2>\n<div>(contributed by Ladin)Participation required: low-medium<br \/>\nPre-event organization required: none<br \/>\nEvent organization required: medium<br \/>\nDuration of the event: 30min+<\/p>\n<p>You  are going to raid an instance, SM maybe, with all classes  pretending to  be a different class. A warrior who is going to heal  (bandages hehe), a  rogue who is a mage (bombs), another rogue who will  be a warlock  (another guildie will dress in blue and be his minion &#8211; he  will tell her  what to do), a mage as a hunter (our engineers will make  attacking  pets), etc.<\/p>\n<\/div>\n<h2>Tonk Wars<\/h2>\n<p>Participation required: medium-high<br \/>\nPre-event organization required: high<br \/>\nEvent organization required: high<br \/>\nDuration of the event: 1hour+<\/p>\n<p>This  event will require some planning and organization. As the name  suggests  event will make use of recent addition to WoW, Tonks. If you  do not  know, tonks are a toys that can be used to &#8220;fight&#8221; other tonks.  It is  basically a chaneled critter with some abbilities that can harm  other  tonks. There are 2 sources of getting said tonks: a rather simple  quest  in Terrokar Forest (63+ zone), engineering schematic. In order  to obtain  schematic you need to visit Darkmoon Fair, schematic is worth  20  tickets.<br \/>\nThere&#8217;s really no limit on what you can do with those tonks:  simple  scermish, race, king of the hill&#8230; you decide. However if you  are on  the PvP server I would suggest orgonizing event somewhere  safe(ish).<\/p>\n<h2>Guess Who Clue<\/h2>\n<p>(Contributed by Maedis)<\/p>\n<p>Participation Required: medium<br \/>\nPre-Event Organization Required: medium<br \/>\nEvent Organization Required: low<br \/>\nDuration of the Event: 30 minutes to an hour<\/p>\n<p>In  this event, players are tested on how well they know their fellow   guildies. This requires about six people from one guild, and one  person  from another. The seven(ish) players give clues on what they do  and what  they have done in their guild. *Must be on level one alts  newly  created.* Each participant must then guess who is the &#8220;mole&#8221; &#8211;  the one  person who isnt in guild.You could make them explain WHY they  think that  person is so and so, or just a plain guess to the host. The  host should  write down which people guessed what. You could also tweak  this into  guessing who the seven people are. You can add more people if  needed,  make sure they are trustworthy not to give out information on  who they  are to friends. The winner is the person who got the most  correct \/  closest to correct. This could envolve prize money to the  winner from  admission fees, or no prizes at all. After the event is  over, the clue  people reveal who they really are. This is filled with  alot of fun and  laughs once you find out who everyone is.<\/p>\n<h2>Pin the snowball on Darius<\/h2>\n<p>(Contributed by Snowmiser)<\/p>\n<p>Participation Required: medium<br \/>\nPre-Event Organization Required: low<br \/>\nEvent Organization Required: medium<br \/>\nDuration of the Event: 30 minutes+<\/p>\n<p>For  this event you will require lots of snowballs. Place a  high-level  target (Darius) somewhere with lots of hostile mobs around  (not too high  of a level). Every participant (except the target) makes a  level 1 alts  and brings them over to the shooting range. The objective  of every  participant is to throw a snowball at the Darius. When Darius  gets hit  he moves several stepes into the direction of the snowball.  Every  participant takes turns shooting at target. Rezes are only  allowed on  the graveyard. Last person to hit Darius wins.<br \/>\nYou could limit the number of snowballs used or the number of rezes to make event shorter and\/or more chalanging.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Copied from the original posted by Rte. Tournament. Participation required: medium-high Pre-event organization required: low Event organization required: medium Duration of the event: 1-3hours Tournament is usually level restricted, so only 60s can participate, or you could restrict level to &hellip; <a href=\"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/guild-creation-activities-and-leadership-guides\/guide-to-fun-guild-events\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":95,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-103","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1BWJo-1F","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/comments?post=103"}],"version-history":[{"count":3,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/103\/revisions"}],"predecessor-version":[{"id":221,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/103\/revisions\/221"}],"up":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/95"}],"wp:attachment":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/media?parent=103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}