{"id":101,"date":"2011-06-18T11:58:56","date_gmt":"2011-06-18T15:58:56","guid":{"rendered":"http:\/\/www.acheron-guild.com\/zosima\/?page_id=101"},"modified":"2011-06-21T16:27:47","modified_gmt":"2011-06-21T20:27:47","slug":"relationship-between-guild-members-leaders","status":"publish","type":"page","link":"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/guild-creation-activities-and-leadership-guides\/relationship-between-guild-members-leaders\/","title":{"rendered":"Relationship between Guild Members &#038; Leaders"},"content":{"rendered":"<p>Copied from the original posted by Tilsen<\/p>\n<div>\n<p>The  purpose of this essay is to examine the relationship between  guild  leadership and guild members in guilds in World of Warcraft  (WoW). This  essay discusses the following concepts:<\/p>\n<\/div>\n<div># The game mechanics of WoW  as they relate to guild leadership and how  these game mechanics dictate  the inherent organization of a guild in  WoW.# A proposal for two (three?) methods by which guild policies and responsibilities are established.<\/p>\n<p>#  The concepts of influence, power, and trust and how they establish  the  boundaries and distinctions between guild leadership and guild  members  and the relationship between the two groups.<\/p>\n<p># How all the  previous concepts can be used together as a context  for defining current  and future guild policies and responsibilities  within a guild.<\/p>\n<\/div>\n<h2>On WoW Game Mechanics and Inherent Hierarchy in Guilds:<\/h2>\n<div>\n<p>The  nature of WoW game mechanics are such that the process of  creating a  new guild in the game requires one person to purchase a  guild charter  and invite nine other players to sign the guild charter.  After nine  signatures have been collected, the guild is formed and the  player who  purchased the guild charter becomes the Guild Master (GM).  At this  point, the GM has absolute control over the in-game features,  functions,  and responsibilities of the guild. By design, the GM can  delegate  functions and responsibilities by creating ranks and giving  those ranks  access and permissions to certain game functions.<\/p>\n<p>However, the GM cannot  delegate or share every GM capability and  retains ultimate and singular  control over certain aspects of the  guild. Therefore, by game design,  every guild in WoW has an ultimate  leader with responsibilities and  functions delegated down from this  single position creating an inherent  and unavoidable hierarchy. One GM  to rule them all, and in the Guild  Settings interface to bind them.<\/p>\n<\/div>\n<h2>On Establishing Guild Policies beyond Guild Creation:<\/h2>\n<div>\n<p>While  the game mechanics of how the GM position works cannot be  disputed,  there are many other aspects of a guild that are left to its  members to  decide. These aspects of the guild are typically defined in  general in a  guild charter and defined to a certain degree of detail in  guild  policies. After the purpose, focus, and goals of the guild are  defined  by the charter members or the GM, the guild then works towards  meeting  those ideals in the appropriate manner. These methods vary  widely  depending on the guild and its purpose. Raiding guilds recruit  raiders,  family guilds build community and so on.<\/p>\n<p>When a guild grows  beyond its charter members, new dynamics begin to  express themselves.  The separation between guild members and guild  leadership becomes more  defined. As a guild works to adjust to a  growing membership, new or  revised policies and responsibilities may  need to be implemented to  continue to meet the ideals of the guild.<\/p>\n<p>There are two ways  guilds can establish or revise guild policies.  One is the guild  leadership down method and the second is the guild  membership up method.  The terms up and down are used here to mirror the  inherent hierarchy  dictated by WoW game mechanics.<\/p>\n<p>In summary:<br \/>\nGuild Leadership Down (GLD):<br \/>\nGuild Leadership sets policy and executes them.<\/p>\n<p>Guild Membership Up (GMU):<br \/>\nGuild members set policy for the guild and the guild leadership executes those policies and responsibilities.<\/p>\n<p>In  the GLD method, the guild members, as a whole, are not part of  the  process for establishing or revising guild policies. Ideally, the  guild  leadership takes into account any opinions of the guild  membership that  they know of and consider solely what is best for the  guild when making  any changes to guild policy. After any policy is  updated, it is  published to guild.<\/p>\n<p>In the GMU method, a guild policy is  presented to the guild  membership, as a whole, who discuss, vote, and  decide on any changes  made to the policy.<\/p>\n<p>Drawbacks to both methods:<br \/>\nBoth  GLD and GMU have their limitations on effectiveness. If a guild  relies  solely on the GLD method for deciding policy changes, the guild   leadership runs the risk of enacting policy against the desires of the   majority of the guild. The guild leadership also runs the risk of   falling into a state of unjust dominion where abuses of position,   corruption, and deceit are present. On the other hand, a guild that   relies solely on the GMU method can quickly fall into factions within   guild membership or become bogged down with staggering red tape where   every decision must be put to a vote.<\/p>\n<\/div>\n<p>Because of the inherant hierarchy in WoW guilds, most guilds, employ   both methods when making policy change. In fact, some policy changes  use  both methods simultaneously when the guild leadership proposes a  policy  change that then gets ratified by the guild membership. This  perhaps  could be classified as a third method some refer to as the  Guild  Leadership tosses it up and the Guild Membership knocks it out of  the  park (GLTIU&amp;GMKIOTP) method.<\/p>\n<h2>On Influence, Power, and Trust:<\/h2>\n<p>There  are three concepts at work in any guild, namely influence,  power, and  trust. This section defines each of these concepts and  discusses how  they interact within a guild environment.<\/p>\n<p>Influence:<br \/>\nInfluence  within a guild is defined as the ability to sway or direct  the workings  of a guild. Influence can affect things like what raiding  targets are  scheduled, who gets invited to the guild, policy changes,  loot rules,  group composition in raids, in-raid decisions, and more.  Typically, the  amount of influence an individual has within a guild is  directly  proportional to the position that individual holds within the  guild or  the amount of responsibility that has been delegated to that  individual.  For example, guild officers have a wide variety of  responsibilities  delegated to them. As such, they have a wide  influence, if even only  perceived as such. On the other hand,  typically, guild members have no  responsibility delegated to them and  as a result have little influence  on the direction of the guild.<\/p>\n<p>As a case in point, consider the  creation of a Raid Committee (RC)  with in a guild. If an RC is created,  the guild will immediately  witness a shift in influence even among  officers of the guild. If  non-officer guild members are added to the RC,  those members will also  see their influence in the guild rise. The  non-officer RC members are  now able to be Raid Leaders, contribute to  and determine boss kill  strategies, schedule individuals for raids, set  groups in raids, and  determine raid targets, all points of influence far  and above what they  had before.<\/p>\n<p>Power:<br \/>\nPower within a guild  is defined as the collective effort of the guild  to progress towards or  continue to meet the goals and ideals of the  guild. This power does not  reside in the hands of the guild leadership,  but is firmly in the hands  of the guild membership. This power can be  summed up in one simple game  command: \/gquit<\/p>\n<p>The idea here is that without members, all the  influence in the  world means nothing. If through the guild leadership&#8217;s  influence they  create a condition where everyone in the guild leaves,  that influence  completely disappears. This applies to all aspects of the  guild and  extends beyond just quitting the guild. If in the future,  everyone  stopped signing up for raids, a Raid Committee would have no  influence.<\/p>\n<p>Trust:<br \/>\nTrust within a guild is the binding force  between power and influence.  Both power and influence on their own, mean  nothing. As explained  previously, if members exercise their power to  leave the guild, the  influence of the guild leadership would immediately  disappear.  Likewise, if all the guild leadership stopped functioning,  no major  initiatives within the guild would occur. There would be no  loot  system, no guild bank, no forums maintenance, or any of the   responsibilities of the guild leadership. The binding force then is a   two-way, renewing cycle of trust. Guild members trust the guild   leadership to lead them and in doing so, grant them influence over the   affairs of the guild. Guild leadership builds trust with the members of   the guild by using their influence to lead in a fair and efficient   manner.<\/p>\n<p>If at any time that trust is broken, it can spell  disaster for a  guild. If any misuse or abuse of that trust is found out,  officers can  be ousted or guild members can be booted. If the breach in  trust is  severe enough, the entire guild can crumble in the ensuing  drama. So  long as this trust feedback loop remains unbroken, the guild  continues  to function.<\/p>\n<h2>On Establishing a Context for Defining Current and Future Guild Policies:<\/h2>\n<p>It  is proposed that the main goal of the guild leadership is to  maintain  the trust of the guild membership. To that end, the guild  leadership  must do the following:<br \/>\n# Conduct guild business in a fair, transparent, and efficient manner.<\/p>\n<p># Give the guild membership opportunities for active participation in appropriate guild decisions.<\/p>\n<p>#  Demonstrate the lack of any unjust dominion including the lack of   self-serving behavior, corruption, favoritism, or unfettered authority.<\/p>\n<p>There are only two simple steps for accomplishing these items as follows:<br \/>\n# Understand and acknowledge the trust relationship the guild leadership has with the guild membership.<\/p>\n<p># Establish the appropriate balance between GLD, GMU, and GLTIU&amp;GMKIOTP policies and guild decisions.<\/p>\n<p>Easy right? Maybe not. Number 2 there can be a real challenge, but   doable. The concept is this: The Guild Leadership goes through every   guild policy and responsibility and determines if the future direction   should be determined by the GLD, GMU, or GLTIU&amp;GMKIOTP method.<\/p>\n<p>First, recognize that the method for many of your policies and responsibilities are already determined. Some examples:<\/p>\n<p>Raid Targets: GMU<br \/>\nRaid Committee Members: GLD<br \/>\nRaid Group Composition: GLD<br \/>\nGuild Charter, Loot Policy, Vault Policy, and Raid Policy: GLTIU&amp;GMKIOTP<br \/>\nOfficial Guild Dessert: GMU<br \/>\nLoot System: GLD<\/p>\n<p>Depending  on the focus and structure of your guild, you may find  that the  majority of your decisions and policies are GLD. While this  certainly  gets things done in a quick manner, your leadership maybe  alienating the  membership by not giving them some kind of say in how  the guild is run.  This can often lead to discontent and resentment of  the Guild  Leadership.<\/p>\n<p>Each guild is inherently different simply because of  the wide  variety of personalities in a guild and the wide variety of  guild  goals. However, I submit that every guild could benefit from  evaluating  their processes and decision making channels and determine if  some  changes could be made to help guild moral or to tighten up a  loosely  run guild. If the decisions are consciously made as to the  method used  to enact policies, and those methods are published, then  guild members  can at least form an informed opinion on how the guild is  run.<\/p>\n<p>For example, if you have a hard-core, content pushing guild,  you may  want to have a small guild leadership who makes most if not all   decisions by the GLD method. By being up front with how the guild will   be run, you can build an expectation and any new recruits will know what   they are getting into. Better to be honest than to have new recruits   feel frustrated after two months of raiding and leave the guild because   they can&#8217;t handle how the guild is run.<\/p>\n<h2>In Conclusion:<\/h2>\n<p>The  point of this essay is to get guild leadership thinking about  the  relationship they have with their guild membership and what keeps  that  relationship healthy. Namely, Trust is the binding force that  keeps  guild leadership connected with the membership and keeps the  membership  willing to promote and support the guild leadership.<\/p>\n<p>Also, by  making conscious decisions about the methods you want to  use for making  guild policy, a guild can establish its overall  demeanor, whether it&#8217;s  primarily a GLD or GMU guild or a mix of the  two. By establishing a  stance for your guild, it will be easier to  recruit like-minded players  who will be comfortable in your guild  setting.<\/p>\n<p>Build trust, establish consistent patterns in the guild leadership, and succeed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Copied from the original posted by Tilsen The purpose of this essay is to examine the relationship between guild leadership and guild members in guilds in World of Warcraft (WoW). This essay discusses the following concepts: # The game mechanics &hellip; <a href=\"http:\/\/www.acheron-guild.com\/zosima\/guild-relations-archive\/guild-creation-activities-and-leadership-guides\/relationship-between-guild-members-leaders\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":95,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-101","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1BWJo-1D","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/comments?post=101"}],"version-history":[{"count":4,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/101\/revisions"}],"predecessor-version":[{"id":219,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/101\/revisions\/219"}],"up":[{"embeddable":true,"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/pages\/95"}],"wp:attachment":[{"href":"http:\/\/www.acheron-guild.com\/zosima\/wp-json\/wp\/v2\/media?parent=101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}